A downloadable game for Windows, macOS, and Linux

Carmilla takes a close look at the Age of Enlightenment and encourages us to ask whether—alongside all the progress and benefits modern science has brought about— we might have lost something valuable in the process.

length: approximately 5 hours

Prologue

Dr. Martin Heselius, a German physician, dedicates himself exclusively to those cases that promise to further his inquiry into the relation between the physical—, the spiritual—, and the divine sphere of existence. 
Ada Brunswick edits and translates the doctor's manuscripts.
Under the name Visual Gothic they publish those cases that might benefit a wider public while illuminating the interplay between the rational, the supernatural, and the superstitious.

The Story

Laura, narrator and heroine of the story, lives an idyllic life with her father in an old castle in Styria. Geographically isolated she is often lonely. A carriage accident delivers a mysterious young girl, named Carmilla, to the castle's doorsteps, hence putting a sudden end to Laura's solitude.

The two girls grow close quickly, yet Laura occasionally feels overwhelmed and confused by Carmilla's passionate advances which ignite in her fascination and abhorrence in equal parts. However, these tense situations do little to tarnish the camaraderie that permeates their everyday life.

Too soon this life is increasingly overshadowed as Laura starts to experience disquieting nightly visions and strange physical symptoms ...

What is it About?

Carmilla has often been called a 'Lesbian Vampire Story', which is pointing out the obvious and missing its point at the same time. On its surface it is also a romance, a tale of bonding between two lonely girls in an isolated environment with a dash of mystery for good merit.

Not far beneath this entertaining level of the story, readers who prefer their text to play the role of teacher or moralist will readily discover a lesson here: Do not allow dogmatic rationalism to replace superstition and blind you to the truth!

However, at its center Carmilla is an exploration of the human condition after the Enlightenment cemented the distinction between mind and matter, the so called mind-body-dualism, with its clear preference for mind over matter. Today, this duality is hardly ever questioned. 

The editors have appended a collection of notes that might serve to illustrate the birth of this new paradigm and assist in carving a path to the real heart of the story.

Download

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Carmilla-1.0-linux.tar.bz2 173 MB
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Carmilla-1.0-mac.zip 168 MB
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Carmilla-1.0-pc.zip 185 MB

Comments

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Just finished this today. I'll admit, I'm not a huge fan of the visual novel genre, but I am a big fan of the original novel and I thought this was a very good adaptation. I've always loved the different interpretations of Laura and Carmilla's relationship, whether there really was a romance or if it was entirely predatory, and how reliable Laura's account actually is (is she hiding her true feelings because she doesen't want to be judged by an 18th century society?) The visuals are fantastic and the music is surprisingly good for royalty free.  All in all, a very fun experience and you just gained yourself another follower!

This seriously must be one of the most odd and interesting visual novels I have ever read.Seriously,we need more works like these on itch.io and everywhere else.I am quite surprised and disappointed that there are not so many reviews here.Such effort should not go unnoticed.The amount of work placed here is astounding and the notes are very helpful for understanding the story and the age it was written better.This visual novel due to the amount of research could easily help students through their introduction to Gothic literature and the age of Enlightenment.The art is very good(especially the backgrounds look fantastic) and the choice in music is excellent because it matches the emotions that each scene tries to deliver.Furthermore,the story was retold in a way that makes a successful use of the ren'py engine and makes it  an interesting  read for the modern crowd.For some months,I have been interested on Le Fanu's Carmilla  but I had not the chance to sit down and read it because of studies.Thank you for making this wonderful visual novel for I had the chance to not miss out on such an interesting story.I cannot wait to see more of your works,if you continue to make more,because they are very unique. 

I fell in love with this game and the atmosphere, truly. I love the gothic aesthetic and the narrative was extraordinary. I didn't even care about the choices, seeing as this is a kinetic novel.

The music, artwork, backgrounds and narrative merged perfectly, creating a superb experience with philosophical thought and literary analysis while being entertaining and inmersive. I was reminded at times of The House in Fata Morgana, which is an amazing visual novel, except this was much more to tone with gothic literature. Anyway, I'm looking forward to your next works, if you decide to continue making games :).

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I loved your game, it really engaged me, actually, it engaged me so much I started looking everywhere for more, similar to this genre.

I would love to read / play more of your works, I really enjoyed the way you detaile the landscape and feelings of the characters.

If your next work has choices, (I already read that it will), it will be a real gem for sure, keep up the good work!

(signed in to leave a comment here specifically!)

Hmmm... This is very interesting. As someone who loves literature, especially Gothic novels, I find this a very promising attempt - kind of like combining a kinetic novel with literary analysis and history/philosophy lesson?.. I think it's a great edutainment idea and very useful to promote knowledge - I've been considering to maybe make stuff like this for my teaching purposes in the far future.

The only thing is, I would like more choice, I guess (I didn't realise it was a kinetic novel at first, so it's more like my fault). But I guess multiple choices and endings weren't a part of your vision. And yes, it is crazy how well the original text of Le Fanu jives with the modern medium of horror yuri visual novel. LOL

I'm very curious as to what you're going to put out in the future! Subscribed!

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Thank you, Crazypreacher.

As a matter of fact, choices are very much "part of my vision". Carmilla was my first project, though, intended as a practice and I tried to keep it simple. The following games will have choices and different endings, as they are important to my main theme which is dogmatism.

If you are familiar with Gothic Novels then you may have noticed that Heselius, his love for Swedenborg, and mind-body dualism are frequently ignored by academic reviewers. I therefore ended up emphasizing those points.

I also wanted to target people interested in literature but unaware of all those hidden gems that have so heavily influenced the visual novel medium.

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Very beautiful story. Very dark and gothic. About love and paranormal topics. Full of interesting characters. 

Very beautiful art... I mean great sprites, good backgroungs, BGs and GUI, and nice music.

♥ ♥ ♥ ♥

I'd write more but I'm kinda speechles after finishing it 

Thank you very much! 

I have hardly received any feedback, so it really means a lot.